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Apr. 18th, 2008 | 03:34 pm

The Autumn War 

At the end of summer, the people of the province of Oaks and the people of the province of Pines went to war.  Throughout the autumn, there were skirmishes, but the first and only real battle did not come until almost the eve of the winter.  The battle was bloody, hard-fought, and, in the end, inconclusive, the only winners being the ugly birds, the raven, the vulture and the black eagle.

You are a war widow or war widower, one who has given up the one you love most to the war and lost them on this battlefield  at the meeting of your territory and that of your enemy. You've come for your due, the remains of your love to bury, and you will brave deserters and bandits, enemy patrols, grief, memory, ghosts, the cold and scavengers to find the body before the first snow falls, and, perhaps, make peace with the other side before another battle comes.

Using art from Donna K. Fitch and Kevin Allen Jr.

What does it do: You play grieving widows and widowers (or parents or lovers, or siblings) who have lost your loved one in the battle of fallen leaves, from both sides.  As you search for the bodies of those you love you band together in order to protect yourselves from the dangers of the aftermath of a large battle, resolve your differences and come to terms with your grief.  Or you do not.  

How does it do it: Fucked if I know.

Why is it fun: Because it presents you with many different options for how to go about what you're doing, gives you an opportunity to mend relations with your ostensible enemies, and forces you to choose between getting what you want and doing what you must.  Or it should.  Also, you get to explore themes like grief, suffering and conflict in a setting with plenty of danger and possible intrigue.

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from: benhimself
date: Apr. 20th, 2008 02:56 am (UTC)

Cool! You should definitely consider posting in the actual game chef forums, though. You get a lot of useful feedback that way.

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